/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor:
 *		Jeroen Bakker
 *		Monique Dewanchand
 */

#include "COM_PixelateOperation.h"

PixelateOperation::PixelateOperation(DataType datatype) : NodeOperation()
{
	this->addInputSocket(datatype);
	this->addOutputSocket(datatype);
	this->setResolutionInputSocketIndex(0);
	this->m_inputOperation = NULL;
}

void PixelateOperation::initExecution()
{
	this->m_inputOperation = this->getInputSocketReader(0);
}

void PixelateOperation::deinitExecution()
{
	this->m_inputOperation = NULL;
}

void PixelateOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float nx = round(x);
	float ny = round(y);
	this->m_inputOperation->readSampled(output, nx, ny, sampler);
}

